![]() ![]() Related to the above question, I'm playing on the "Explorer" difficulty, can I take my time to explore as much as possible and do all quests?Ĥ. When it comes to moving the mage tower, is it better to keep moving it toward a certain direction, or try to cover as much ground as possible by moving it in a circle, gradually uncover the map outward (a bit north, a bit east, a bit south, a bit west)?ģ. It feels more efficient, but is there any problem with this approach?Ģ. I only have 1 fully-stacked unit for attacking, but for exploration, questing, harvesting, it's all done with 1-unit stacks for now. I managed to get red early, got him first before he could get those self rezing hell hounds in.I recently just started playing this game and was wondering about the below questions:ġ. Yeah funny, in my current game, i have 2 necro/death type circle mages left well because that makes the necro circle mage a total pushover and you can probably ignore him completely. There are no advantages to it, and massive disatvantages to being necro (massive downsides on your units and they still cost upkeep). ![]() And after winning once, and going deep into a few attempts, necro just seems weak AF on higher difficulties. That + the green ele/phys res buff made my armies pretty much immune to phys and fire, so he was a non issue and i started to just ignore him since i went for a pacifist victory.īut now, after playing for a while, it really is a matchup game. They are a pain.įor the red guy, i ended up playing with a lot of dwarves and summons in my game. 100% resistance to holy, high death resistance, some units i think even have elemental resistance, they get passive and active healing. ![]() Originally posted by PewSquare:For me it was definitely the holy maiden. ![]()
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